History Museum MoBile App
Lead Designer
Course Project 1

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A mobile application for museum attendees to view current exhibits, plan an itenerary and identify exhibits that meet accessible criteria before they attend the museum.​​
The
Project
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User research and competitive audits identified 4 key pain points:
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No estimated time needed to view the exhibit and if it was kid friendly​
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Difficulty planning an itenerary through the exhibits that made sense based on location
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Ability to access information regarding accessibility and features of exhibits
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The
Users
The Design

The main user persona created to capture the user's voice.

The design kit that was created to bring consistency to the design.

High-fidelity mock-ups created in Figma prior to final copy and images.

The main user persona created to capture the user's voice.


The Interaction
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Honed an ability to gather key insights and iterate on designs following usability testing.
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Continuous learning in Figma with emphasis on creating layouts, components and assets to make the design process easier.
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Explored improving the flow and interaction components with continued testing and exploration of software capabilities in Figma.
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Gained confidence in creating for a mobile platform.