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History Museum MoBile App

Lead Designer
Course Project 1
Hi-Fi Prototype Pic_edited.jpg
  • A mobile application for museum attendees to view current exhibits, plan an itenerary and identify exhibits that meet accessible criteria before they attend the museum.​​

The
Project

  • User research and competitive audits identified 4 key pain points:

    • No estimated time needed to view the exhibit and if it was kid friendly​

    • Difficulty planning an itenerary through the exhibits that made sense based on location

    • Ability to access information regarding accessibility and features of exhibits

The
Users

The Design

Hi-Fi Prototype
Hi-Fi User Interaction Prototype

The Interaction

  • Honed an ability to gather key insights and iterate on designs following usability testing.

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  • Continuous learning in Figma with emphasis on creating layouts, components and assets to make the design process easier.

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  • Explored improving the flow and interaction components with continued testing and exploration of software capabilities in Figma.

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  • Gained confidence in creating for a mobile platform.

Key Takeaways

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